Networks and Markets

Game Theory & Applications in Telecommunications and the Internet

ELEN E6773.001 TPCS:TELECOMMUNICATION NETWORKS
M      06:50P-09:20P
SEELEY W. MU 337

Course Description

Game theoretic analysis and algorithmic approaches to networked resource markets and Internet markets. This class will be equal parts foundations of game theory; theoretical analysis of real-life examples (such as FCC auctions, Internet bandwidth exchanges, online consumer auctions like eBay, congestion pricing schemes for telecommunications and roads); and hands-on agent programming.

The course will be split between standard lectures and invited lectures from industry and academia.

The course will include two projects: a review paper covering some recent litterature from a reading list; and a software project in the form of a tournament where given rules of a game, students will implement strategies to compete against each other on an existing software agent platform.

Prerequisites

1st year graduate CS/EE level mathematical analysis and probability, algorithms, and Java programming.

Course outline

  1. Intro to Game theory
  2. Network Effects in Strategic Interaction
  3. Auction Theory
  4. Resource Allocation and Network games
  5. Networked Goods and Information Resources
  6. Algorithmic game theory,
  7. Learning and evolutionary games
  8. Financial Instruments in markets for information goods

References

  1. Fundeberg, D. , Triol, J. Game Theory
  2. Milgrom, P. Putting Auction Theory to Work
  3. Nisan, N., et al. Algorithmic Game Theory