Networks and Markets
Game Theory & Applications in Telecommunications and the Internet
ELEN E6773.001 TPCS:TELECOMMUNICATION NETWORKS
M 06:50P-09:20P
SEELEY W. MU 337
Course Description
Game theoretic analysis and algorithmic approaches to networked
resource markets and Internet markets. This class will be equal parts
foundations of game theory; theoretical analysis of real-life examples
(such as FCC auctions, Internet bandwidth exchanges, online consumer
auctions like eBay, congestion pricing schemes for telecommunications
and roads); and hands-on agent programming.
The course will be split between standard lectures and invited
lectures from industry and academia.
The course will include two projects: a review paper covering some
recent litterature from a reading list; and a software project in the
form of a tournament where given rules of a game, students will
implement strategies to compete against each other on an existing
software agent platform.
Prerequisites
1st year graduate CS/EE level mathematical analysis and
probability, algorithms, and Java programming.
Course outline
- Intro to Game theory
- Solution concepts, Equilibrium
- Computational issues in games
- Mechanism Design, Incentives
- Network Effects in Strategic Interaction
- Auction Theory
- Resource Allocation and Network games
- Spectrum auctions
- Multimedia networking games
- Bandwidth markets
- Networked Goods and Information Resources
- Advertisement auctions
- Sponsored search
- Markets and social networks
- Algorithmic game theory,
- Learning and evolutionary games
- Financial Instruments in markets for information goods
References
-
Fundeberg, D. , Triol, J. Game Theory
-
Milgrom, P. Putting Auction Theory to Work
-
Nisan, N., et al. Algorithmic Game Theory